GSM Phase 1/2 (ETSI); EDGE in Release 99 ยท IMT - not formally classified

2G

GSM / GPRS / EDGE

1991 legacy

The network that gave the world SMS.

2G replaced analogue 1G with digital transmission, which meant clearer calls, basic encryption, and - almost as an afterthought - SMS, tucked onto a signalling channel that was never meant to carry consumer traffic. It became one of the most lucrative accidents in telecoms history. Later extensions, GPRS and EDGE, bolted on packet data so phones could limp through WAP pages and early email, but speeds stayed in the kilobits: a single photo could take minutes to send. Decades on, 2G radios are still running quietly in the background of alarm systems, payment terminals, and fallback voice calls.

Key Metrics

Peak values represent ideal or standards-level capabilities; realistic values are indicative examples, not guaranteed speeds. Results vary by deployment, spectrum, coverage, device, and network load. 6G figures are research targets or estimates because no 6G standard or commercial network exists yet. See the official 3GPP and ITU-R IMT materials for standards context.

Peak Download
384 Kbps
Realistic Download
100 Kbps
Typical Latency
600 ms
Min Latency
300 ms
Peak Upload
236 Kbps
Realistic Upload
50 Kbps
Device Density
1K / kmยฒ
Spectrum Range
850 MHz โ€“ 2 GHz

Key Innovations

Digital voice (GSM) radio

Replaced analogue AM/FM voice with digital TDMA encoding - cleaner audio, better spectrum efficiency, and basic encryption.

SMS service

Short Message Service: 160-character text messages sent over the GSM signalling channel. Became one of the highest-revenue mobile services ever.

GPRS (2.5G) protocol

General Packet Radio Service introduced always-on packet data. Allowed IP-based data alongside voice, enabling WAP and basic internet access.

EDGE (2.75G) radio

Enhanced Data rates for GSM Evolution introduced 8PSK modulation, tripling GPRS throughput to a theoretical 384 Kbps.

SIM Card service

Subscriber Identity Module - portable credentials enabling network authentication and portability across devices.

Use Case Support

๐Ÿ’ฌ SMS supported

SMS was invented for GSM. 160 characters over signalling channel - works perfectly.

๐ŸŒ Mobile Web limited

WAP and GPRS enabled basic web access but pages were designed specifically for the constraints. Real websites were unusable.

๐Ÿ“บ HD Streaming not supported

Max 384 Kbps vs 5 Mbps required. Even a compressed 360p stream was impossible reliably.

๐ŸŽฌ 4K Streaming not supported

Two orders of magnitude below what 4K requires.

๐ŸŽฎ Cloud Gaming not supported

600ms latency vs 20ms required. Even ignoring bandwidth, this fails on latency alone.

๐Ÿ“ก Massive IoT not supported

GSM was designed for voice; device density per cell was measured in hundreds, not millions.

๐Ÿฅฝ AR / VR not supported

Requires >100 Mbps and <10ms. 2G provides 0.1 Mbps at 600ms.

๐Ÿฆพ Remote Robotics not supported

A 1ms latency requirement is roughly 600x lower than 2G's typical latency.

Architecture

GSM Network Architecture

Circuit-switched voice core with a separate GPRS packet-switched overlay. The Base Station Subsystem (BSS) connects handsets to the core via BTS and BSC.

MS to BTS: Um (radio) BTS to BSC: Abis BSC to MSC: A (voice) BSC to SGSN: Gb (data) MSC to HLR: MAP SGSN to HLR: Gr
MS
Mobile Station
: Handset + SIM card
BTS
Base Transceiver Station
: Radio antenna and transceiver
BSC
Base Station Controller
: Manages radio resources across multiple BTS
MSC
Mobile Switching Centre
: Circuit-switches voice calls, handles handoffs
SGSN
Serving GPRS Support Node
: Routes GPRS packet data
HLR
Home Location Register
: Subscriber database - stores user profiles

See the full diagram catalogue on the Architecture page.